Exhibition

Now in Digital Art:
Game Room

Exhibition
Now in Digital Art: Game Room

Now In Digital Art: Game Room

Curators:

Güven Çatak, Zeynep Arınç

Artists:

Amanita Design, BugLAB, Eddo Stern, Emi Kusano, Jon Haddock, Ken Wong, Kristin Lucas, Murat Kalkavan, Ouchhh, Petra Szeman, Total Refusal, Ucla Game Lab (Jenna Caravello, Vinny Roca, Zheng Fang), We Are Muesli

Everything starts with Spacewar!, developed by a group of engineers at MIT in 1962 to introduce a room-sized PDP-1 computer. This first video game, considered a laboratory experiment, garners significant attention in academic circles. Nolan Bushnell, the founder of Atari, played the game as a university student, which led to the discovery of video games' mass appeal and commercial potential, thus marking the initial steps of a giant industry.

Video games continue from one-dimensional representations in the 1960s to immersive virtual reality experiences enveloping players today. The gaming industry, which ended 2023 with a revenue of $184 billion, is both the naughty child and the largest of the creative industries. Türkiye is now a player in this arena, with our first "Unicorn" being a gaming company, representing our sector that receives the most investments and engages in exports. Relevant departments are continuously being opened in our universities. The gaming sector presents a world full of opportunities, especially for our young population.

Let's remember the consumption aspect. Everyone from ages 7 to 70 is now a gamer, whether playing on a computer, a smartphone, for leisure, or professionally. Nearly one-third of the world's population plays games, experiencing entirely new realities in parallel worlds. Everyone is now part of the gaming landscape, and it's not just about entertainment anymore. With educational games, games for social change, and gamified applications, gaming has touched almost every field with its culture, technology, and components. As gaming reshapes our world, it also forms a close relationship with the art world.

Game-based artworks inspired by the interaction between contemporary art and the world of video games have been exhibited in major art centers worldwide for many years and have found a place in both private and public collections. In these works, where the boundaries between art and games blur, various methods such as intervention, modification, and interpretation are applied alongside the usage of culture, aesthetics, and narratives of video games. By giving the audience control, video games provide a powerful experience in questioning socio-political issues, creating social awareness, and triggering emotions. In this sense, it's not just us diving into gaming worlds; gaming worlds also bring aspects of our reality into their realms.

You can play all the video games featured in this exhibition. The works vary greatly in form, aesthetics, and meaning. Some infiltrate platforms like photography, video, and painting with their languages, characters, and worlds, contributing to Game Art. Some are playable Art Games, while others are films produced directly with game tools (Machinima). Some serve as examples of art inspired by gaming culture.

Now in Digital Art: Game Room offers a curious look at the use of games in contemporary art from both perspectives: examples of game art and art games invite visitors to view video games from a different angle. Game Room is a meeting point where we explore different gaming worlds and return with various experiences like travelers. Besides commercially-driven projects distinguished by their interactive narratives and mechanics, we also encounter works where games become tools of satire and a series of metaphors. This selection is just a small cross-section. Games represent the most current form of interdisciplinary and transdisciplinary exploration. For now, the best we can do is to understand them better, which means playing more.

* You are invited to workshops, interviews and seminars organised by the participant curators within the exhibition. Click here to see the program of exhibition events.

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25 NOV MON
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26 NOV TUE
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27 NOV WED
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28 NOV THU
1

19:30

Conversation Without Leaving a Trace in Urban Memory

Akbank Sanat

29 NOV FRI
1

16:00

Workshop Alphabet Experimental Photography Workshop (November - Group 1)

Akbank Sanat

30 NOV SAT
5

12:00

Kid Akbank Children’s Theatre"What Am I Going To Be?"

Akbank Sanat

12:00

Workshop Alphabet Experimental Photography Workshop (November - Group 2)

Akbank Sanat

15:00

Workshop Playing with the Senses

Akbank Sanat

16:00

Kid Family Upcycling: Mosaic Workshop (Ages 4-8)

Akbank Sanat

17:15

Kid Family Upcycling: Sculpture Workshop (Ages 4-8)

Akbank Sanat

01 DEC SUN
-
02 DEC MON
1

18:00

Seminar Curatorial Strategies: Independent Spaces and Biennials: The Case of the Sinop Bienial

Online Platform – Zoom

03 DEC TUE
1

19:00

Film Ali: Fear Eats The Soul

Akbank Sanat

04 DEC WED
1

20:00

Dance “Palma” Dance Performance

Akbank Sanat

05 DEC THU
3

17:00

Panel Turkey Children's Theatre Showcase Program

Akbank Sanat

18:30

Panel Turkey Children's Theatre Showcase Program

Akbank Sanat

19:00

Seminar History of Exhibitions

Online Platform – Zoom

06 DEC FRI
-
07 DEC SAT
7

12:00

Workshop Upcycling Workshops: Portrait Prints with Foam Plates

Akbank Sanat

12:00

Theater I Can Fly Too

Akbank Sanat

14:00

Theater I Can Fly Too

Akbank Sanat

14:00

Kid Paper Sculptures Workshop: Christmas Tree (Ages 7 - 12)

Akbank Sanat

15:00

Workshop Relationship Dynamics and Basic Communication with a Partner

Akbank Sanat

16:00

Kid Family Upcycling: Mosaic Workshop (Ages 4-8)

Akbank Sanat

17:15

Kid Family Upcycling: Sculpture Workshop (Ages 4-8)

Akbank Sanat

08 DEC SUN
-
09 DEC MON
1

18:00

Seminar Art, Architecture and Cities From An Anthropomorphic Perspective

Online Platform – Zoom

10 DEC TUE
1

19:00

Film Wings of Desire

Akbank Sanat

11 DEC WED
1

18:30

Seminar Passages

Akbank Sanat

12 DEC THU
2

18:00

Seminar The Birth Of the Language Of Criticism, Its Limits and Dilemmas

Online Platform – Zoom

18:30

Seminar Digital Technologies and the Public Use of Reason

Akbank Sanat

13 DEC FRI
-
14 DEC SAT
6

12:00

Kid Akbank Children’s Theatre"What Am I Going To Be?"

Akbank Sanat

12:00

Workshop Upcycling Workshops: Printing with Food Waste

Akbank Sanat

14:00

Kid Art Reflects: Colorful Emotions (Ages 7-12)

Akbank Sanat

15:00

Workshop Deepening Onstage Interactions

Akbank Sanat

15:30

Kid Art Balances: Geometric Patterns (Ages 5-8)

Akbank Sanat

17:00

Kid Art Shapes: Garden of Sculptures (Ages 7-12)

Akbank Sanat

15 DEC SUN
-

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