Exhibition

Now in Digital Art:
Game Room

Exhibition
Now in Digital Art: Game Room

Now In Digital Art: Game Room

Curators:

Güven Çatak, Zeynep Arınç

Artists:

Amanita Design, BugLAB, Eddo Stern, Emi Kusano, Jon Haddock, Ken Wong, Kristin Lucas, Murat Kalkavan, Ouchhh, Petra Szeman, Total Refusal, Ucla Game Lab (Jenna Caravello, Vinny Roca, Zheng Fang), We Are Muesli

Everything starts with Spacewar!, developed by a group of engineers at MIT in 1962 to introduce a room-sized PDP-1 computer. This first video game, considered a laboratory experiment, garners significant attention in academic circles. Nolan Bushnell, the founder of Atari, played the game as a university student, which led to the discovery of video games' mass appeal and commercial potential, thus marking the initial steps of a giant industry.

Video games continue from one-dimensional representations in the 1960s to immersive virtual reality experiences enveloping players today. The gaming industry, which ended 2023 with a revenue of $184 billion, is both the naughty child and the largest of the creative industries. Türkiye is now a player in this arena, with our first "Unicorn" being a gaming company, representing our sector that receives the most investments and engages in exports. Relevant departments are continuously being opened in our universities. The gaming sector presents a world full of opportunities, especially for our young population.

Let's remember the consumption aspect. Everyone from ages 7 to 70 is now a gamer, whether playing on a computer, a smartphone, for leisure, or professionally. Nearly one-third of the world's population plays games, experiencing entirely new realities in parallel worlds. Everyone is now part of the gaming landscape, and it's not just about entertainment anymore. With educational games, games for social change, and gamified applications, gaming has touched almost every field with its culture, technology, and components. As gaming reshapes our world, it also forms a close relationship with the art world.

Game-based artworks inspired by the interaction between contemporary art and the world of video games have been exhibited in major art centers worldwide for many years and have found a place in both private and public collections. In these works, where the boundaries between art and games blur, various methods such as intervention, modification, and interpretation are applied alongside the usage of culture, aesthetics, and narratives of video games. By giving the audience control, video games provide a powerful experience in questioning socio-political issues, creating social awareness, and triggering emotions. In this sense, it's not just us diving into gaming worlds; gaming worlds also bring aspects of our reality into their realms.

You can play all the video games featured in this exhibition. The works vary greatly in form, aesthetics, and meaning. Some infiltrate platforms like photography, video, and painting with their languages, characters, and worlds, contributing to Game Art. Some are playable Art Games, while others are films produced directly with game tools (Machinima). Some serve as examples of art inspired by gaming culture.

Now in Digital Art: Game Room offers a curious look at the use of games in contemporary art from both perspectives: examples of game art and art games invite visitors to view video games from a different angle. Game Room is a meeting point where we explore different gaming worlds and return with various experiences like travelers. Besides commercially-driven projects distinguished by their interactive narratives and mechanics, we also encounter works where games become tools of satire and a series of metaphors. This selection is just a small cross-section. Games represent the most current form of interdisciplinary and transdisciplinary exploration. For now, the best we can do is to understand them better, which means playing more.

* You are invited to workshops, interviews and seminars organised by the participant curators within the exhibition. Click here to see the program of exhibition events.

26 March - 18 May 2024

Akbank Sanat

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15 APR MON
1

18:00

Seminar The Current Situation in Arts Management

Online Platform – Zoom

16 APR TUE
-
17 APR WED
-
18 APR THU
-
19 APR FRI
1

18:00

Conversation From Traditional to Gaming: The Concept of Play in Murat Palta's Art

Akbank Sanat

20 APR SAT
6

11:30

Kid What Am I Going To Be?

Akbank Sanat

12:00

Kid Colors and Dreams Workshop: T-shirt Painting (Ages 7 to 11)

Akbank Sanat

13:30

Kid Colors and Dreams Workshop: Mug Painting (Ages 6 to 10)

Akbank Sanat

15:00

Kid Patterns and Repetitions Workshop: Op Art (Ages 9 to 14)

Akbank Sanat

15:00

Workshop On Stage and On Camera Acting with Selçuk Yöntem

Akbank Sanat

16:30

Kid Postcard Workshop with Recycled Paper (8 - 13 ages)

Akbank Sanat

21 APR SUN
-
22 APR MON
1

20:00

Seminar An Alternative View on Art, Children and Creativity

Online Platform – Zoom

23 APR TUE
1

20:00

Seminar An Alternative View on Art, Children and Creativity

Online Platform – Zoom

24 APR WED
3

16:30

Workshop Objects, Needs and Tricks (Workshop for Adults)

Akbank Sanat

18:30

Seminar Anxiety

Akbank Sanat

20:00

Seminar An Alternative View on Art, Children and Creativity

Online Platform – Zoom

25 APR THU
4

18:00

Seminar The Museum Project: The Collaboration Between the Architect- Curator And Exhibition Designer

Online Platform – Zoom

18:30

Seminar Crisis of Recognition: Pathologies of Emotional Capitalism

Akbank Sanat

19:00

Conversation Touches of Jazz in the Electronic World

Akbank Sanat

20:00

Seminar An Alternative View on Art, Children and Creativity

Online Platform – Zoom

26 APR FRI
1

18:00

Seminar Ra Atlas: Yeni Bir Başlangıç

Akbank Sanat

27 APR SAT
8

11:30

Kid What Am I Going To Be?

Akbank Sanat

12:00

Kid Art Balances: Geometric Patterns (Ages 5-8)

Akbank Sanat

13:30

Kid Art Reflects: Colorful Emotions (Ages 7-12)

Akbank Sanat

14:30

Film International Dance Films Selection (14:30 - 16:00 Session)

Akbank Sanat

15:30

Kid Art Shines: Lights and Shadows (Ages 7-12)

Akbank Sanat

17:00

Kid Art Drifts: Chasing Traces (Ages 7-12)

Akbank Sanat

17:00

Film International Dance Films Selection (17:00 - 18:30 Session)

Akbank Sanat

19:30

Film International Dance Films Selection (19:30 - 21:00 Session)

Akbank Sanat

28 APR SUN
-
29 APR MON
1

20:30

Dance Scene of Anxieties

Alan Kadıköy

30 APR TUE
1

18:00

Seminar I am Playing, Therefore I Exist!: Aesthetics and Rhetoric in Games

Akbank Sanat

01 MAY WED
-
02 MAY THU
2

18:00

Conversation Art Direction in Independent Games

Akbank Sanat

18:00

Seminar The Making Of A Biennial / Models, Institutions, Stakeholders

Online Platform – Zoom

03 MAY FRI
1

18:00

Workshop Drawing From Your Identity to Create Unique Games: A Round Trip Through Concept Generation

Akbank Sanat

04 MAY SAT
2

15:00

Workshop Playing with Illustration

Akbank Sanat

15:00

Workshop Stanislavsky System And Physical Action Method

Akbank Sanat

05 MAY SUN
-

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