Exhibition

Now in Digital Art:
Game Room

Exhibition
Now in Digital Art: Game Room

Now In Digital Art: Game Room

Curators:

Güven Çatak, Zeynep Arınç

Artists:

Amanita Design, BugLAB, Eddo Stern, Emi Kusano, Jon Haddock, Ken Wong, Kristin Lucas, Murat Kalkavan, Ouchhh, Petra Szeman, Total Refusal, Ucla Game Lab (Jenna Caravello, Vinny Roca, Zheng Fang), We Are Muesli

Everything starts with Spacewar!, developed by a group of engineers at MIT in 1962 to introduce a room-sized PDP-1 computer. This first video game, considered a laboratory experiment, garners significant attention in academic circles. Nolan Bushnell, the founder of Atari, played the game as a university student, which led to the discovery of video games' mass appeal and commercial potential, thus marking the initial steps of a giant industry.

Video games continue from one-dimensional representations in the 1960s to immersive virtual reality experiences enveloping players today. The gaming industry, which ended 2023 with a revenue of $184 billion, is both the naughty child and the largest of the creative industries. Türkiye is now a player in this arena, with our first "Unicorn" being a gaming company, representing our sector that receives the most investments and engages in exports. Relevant departments are continuously being opened in our universities. The gaming sector presents a world full of opportunities, especially for our young population.

Let's remember the consumption aspect. Everyone from ages 7 to 70 is now a gamer, whether playing on a computer, a smartphone, for leisure, or professionally. Nearly one-third of the world's population plays games, experiencing entirely new realities in parallel worlds. Everyone is now part of the gaming landscape, and it's not just about entertainment anymore. With educational games, games for social change, and gamified applications, gaming has touched almost every field with its culture, technology, and components. As gaming reshapes our world, it also forms a close relationship with the art world.

Game-based artworks inspired by the interaction between contemporary art and the world of video games have been exhibited in major art centers worldwide for many years and have found a place in both private and public collections. In these works, where the boundaries between art and games blur, various methods such as intervention, modification, and interpretation are applied alongside the usage of culture, aesthetics, and narratives of video games. By giving the audience control, video games provide a powerful experience in questioning socio-political issues, creating social awareness, and triggering emotions. In this sense, it's not just us diving into gaming worlds; gaming worlds also bring aspects of our reality into their realms.

You can play all the video games featured in this exhibition. The works vary greatly in form, aesthetics, and meaning. Some infiltrate platforms like photography, video, and painting with their languages, characters, and worlds, contributing to Game Art. Some are playable Art Games, while others are films produced directly with game tools (Machinima). Some serve as examples of art inspired by gaming culture.

Now in Digital Art: Game Room offers a curious look at the use of games in contemporary art from both perspectives: examples of game art and art games invite visitors to view video games from a different angle. Game Room is a meeting point where we explore different gaming worlds and return with various experiences like travelers. Besides commercially-driven projects distinguished by their interactive narratives and mechanics, we also encounter works where games become tools of satire and a series of metaphors. This selection is just a small cross-section. Games represent the most current form of interdisciplinary and transdisciplinary exploration. For now, the best we can do is to understand them better, which means playing more.

* You are invited to workshops, interviews and seminars organised by the participant curators within the exhibition. Click here to see the program of exhibition events.

Follow Us
TR EN
Filter events by label
19 JAN MON
1

19:00

Learning Program Material: Improvisation

Online Platform – Zoom

20 JAN TUE
2

18:30

Conversation Book That Spark Thinking on Production: “Yellowface” - R. F. Kuang

Frankeştayn Kitabevi

19:00

Learning Program Material: Improvisation

Online Platform – Zoom

21 JAN WED
1

19:00

Learning Program Material: Improvisation

Online Platform – Zoom

22 JAN THU
2

18:00

Seminar Strategic Planning & Project Development - I

Online Platform – Zoom

19:00

Learning Program Material: Improvisation

Online Platform – Zoom

23 JAN FRI
-
24 JAN SAT
-
25 JAN SUN
3

12:00

Children Workshop Family Upcycling: Sculpture Workshop
(Ages 4-8)

Sakıp Sabancı Museum

14:00

Children Workshop Family Upcycling: Mosaic Workshop
(Ages 4-8)

Sakıp Sabancı Museum

15:00

Seminar Artificial Intelligence and the Possibility of Creativity

Sakıp Sabancı Museum

26 JAN MON
-
27 JAN TUE
-
28 JAN WED
-
29 JAN THU
4

17:00

Adult Workshop Alphabet Experimental Photography Workshop (January - Group 1)

Basımhane İstanbul

17:00

Adult Workshop Alphabet Experimental Photography Workshop (January - Group 2)

Basımhane İstanbul

18:00

Seminar Strategic Planning & Project Development - II

Online Platform – Zoom

20:00

Conversation “Mom, Am I an Artist?”
Guest: Yasemin Mori

Bant Mag. Havuz / Bina

30 JAN FRI
-
31 JAN SAT
1

14:00

Children's Theatre (CANCELLED) Akbank Children’s Theatre
"What Am I Going To Be?"

İBB Arnavutköy Life Center

01 FEB SUN
2

12:00

Children Workshop Family Upcycling: Sculpture Workshop
(Ages 4-8)

Sakıp Sabancı Museum

14:00

Children Workshop Family Upcycling: Mosaic Workshop
(Ages 4-8)

Sakıp Sabancı Museum

02 FEB MON
2

18:00

Seminar Organising in the Field of Art in Turkey

Online Platform – Zoom

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

03 FEB TUE
1

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

04 FEB WED
1

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

05 FEB THU
1

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

06 FEB FRI
-
07 FEB SAT
-
08 FEB SUN
1

14:00

Adult Workshop Alphabet Experimental Photography Workshop (February - Group 1)

Basımhane İstanbul

Add event to your calendar

Registration Form

I've read and approved the KVKK text.

Subscribe to Newsletter