Exhibition

Now in Digital Art:
Game Room

Exhibition
Now in Digital Art: Game Room

Now In Digital Art: Game Room

Curators:

Güven Çatak, Zeynep Arınç

Artists:

Amanita Design, BugLAB, Eddo Stern, Emi Kusano, Jon Haddock, Ken Wong, Kristin Lucas, Murat Kalkavan, Ouchhh, Petra Szeman, Total Refusal, Ucla Game Lab (Jenna Caravello, Vinny Roca, Zheng Fang), We Are Muesli

Everything starts with Spacewar!, developed by a group of engineers at MIT in 1962 to introduce a room-sized PDP-1 computer. This first video game, considered a laboratory experiment, garners significant attention in academic circles. Nolan Bushnell, the founder of Atari, played the game as a university student, which led to the discovery of video games' mass appeal and commercial potential, thus marking the initial steps of a giant industry.

Video games continue from one-dimensional representations in the 1960s to immersive virtual reality experiences enveloping players today. The gaming industry, which ended 2023 with a revenue of $184 billion, is both the naughty child and the largest of the creative industries. Türkiye is now a player in this arena, with our first "Unicorn" being a gaming company, representing our sector that receives the most investments and engages in exports. Relevant departments are continuously being opened in our universities. The gaming sector presents a world full of opportunities, especially for our young population.

Let's remember the consumption aspect. Everyone from ages 7 to 70 is now a gamer, whether playing on a computer, a smartphone, for leisure, or professionally. Nearly one-third of the world's population plays games, experiencing entirely new realities in parallel worlds. Everyone is now part of the gaming landscape, and it's not just about entertainment anymore. With educational games, games for social change, and gamified applications, gaming has touched almost every field with its culture, technology, and components. As gaming reshapes our world, it also forms a close relationship with the art world.

Game-based artworks inspired by the interaction between contemporary art and the world of video games have been exhibited in major art centers worldwide for many years and have found a place in both private and public collections. In these works, where the boundaries between art and games blur, various methods such as intervention, modification, and interpretation are applied alongside the usage of culture, aesthetics, and narratives of video games. By giving the audience control, video games provide a powerful experience in questioning socio-political issues, creating social awareness, and triggering emotions. In this sense, it's not just us diving into gaming worlds; gaming worlds also bring aspects of our reality into their realms.

You can play all the video games featured in this exhibition. The works vary greatly in form, aesthetics, and meaning. Some infiltrate platforms like photography, video, and painting with their languages, characters, and worlds, contributing to Game Art. Some are playable Art Games, while others are films produced directly with game tools (Machinima). Some serve as examples of art inspired by gaming culture.

Now in Digital Art: Game Room offers a curious look at the use of games in contemporary art from both perspectives: examples of game art and art games invite visitors to view video games from a different angle. Game Room is a meeting point where we explore different gaming worlds and return with various experiences like travelers. Besides commercially-driven projects distinguished by their interactive narratives and mechanics, we also encounter works where games become tools of satire and a series of metaphors. This selection is just a small cross-section. Games represent the most current form of interdisciplinary and transdisciplinary exploration. For now, the best we can do is to understand them better, which means playing more.

* You are invited to workshops, interviews and seminars organised by the participant curators within the exhibition. Click here to see the program of exhibition events.

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19 OCT MON
1

18:00

Seminar A Story of Modern and Contemporary Art - II

Online Platform – Zoom

20 OCT TUE
1

19:00

Learning Program Material: Make-shift

Online Platform – Zoom

21 OCT WED
1

19:00

Learning Program Material: Make-shift

Online Platform – Zoom

22 OCT THU
1

19:00

Learning Program Material: Make-shift

Online Platform – Zoom

23 OCT FRI
-
24 OCT SAT
-
25 OCT SUN
3

13:30

Children Workshop Mobile Sculptures
(Ages 6-10)

Sefaköy Culture and Art Center

15:00

Children Workshop Upcycling: Paper Sculpture Workshop
(Ages 6-10)

Sefaköy Culture and Art Center

16:30

Children Workshop Pixel Art Workshop with Mosaic Technique
(Ages 6-10)

Sefaköy Culture and Art Center

26 OCT MON
-
27 OCT TUE
1

21:30

Concert İmer Demirer Quartet

Komünite

28 OCT WED
1

13:30

Children Workshop Sinopale 10 Exhibition Tour & Following Curiosity Children’s Workshop
(Ages 6-10)

Former Military Club Building, SİNOP

29 OCT THU
1

11:00

Children Workshop Sinopale 10 Exhibition Tour & Following Curiosity Children’s Workshop
(Ages 6-10)

Former Military Club Building, SİNOP

30 OCT FRI
-
31 OCT SAT
-
01 NOV SUN
-
02 NOV MON
1

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

03 NOV TUE
2

19:00

Learning Program Material: Fibre

Online Platform – Zoom

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

04 NOV WED
2

19:00

Learning Program Material: Fibre

Online Platform – Zoom

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

05 NOV THU
2

19:00

Learning Program Material: Fibre

Online Platform – Zoom

20:00

Learning Program An Alternative View on Art and Children

Online Platform – Zoom

06 NOV FRI
1

20:00

Film “Within the Circle” Film Screening and Q&A

İstanbul Sinema Ofisi

07 NOV SAT
1

10:30

Workshop Creative Reuse in Filmmaking Workshop

İstanbul Sinema Ofisi

08 NOV SUN
-

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